honestly didn't agree with others that the levels were difficult, basically all were easy tbh. level 10 is pretty elegant though, i think you should try to polish the game even more to make more levels like that. having only 2 real levels with multiple balls also just seems like a waste, especially considering that the two balls didn't really interact with each other. definitely more potential here, and even more if you're willing to make the levels large. currently brute-force is viable
Fantastic game design. You've captured one of the most important things in puzzle games in my opinion, easy level first to show you what you can do, then harder level later where you apply knowledge. Can definitely see this blowing up!
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honestly didn't agree with others that the levels were difficult, basically all were easy tbh. level 10 is pretty elegant though, i think you should try to polish the game even more to make more levels like that. having only 2 real levels with multiple balls also just seems like a waste, especially considering that the two balls didn't really interact with each other. definitely more potential here, and even more if you're willing to make the levels large. currently brute-force is viable
deceivingly difficalt.
Fantastic game design. You've captured one of the most important things in puzzle games in my opinion, easy level first to show you what you can do, then harder level later where you apply knowledge. Can definitely see this blowing up!
Thanks.
Superb! very well designed. You are an inspiration. :)
Thanks :)